05 March 2013
On a lighter note, despite the depression I have gotten some work done on my magnum opus, the game I hope will become our roleplaying group's go-to system. The rulebook has become a bit of a mess as I changed various rules – even the number of attributes. So I spent yesterday writing out the current rules in a new document so I could use it to continue developing the rules and then rewrite the rulebook.
I also created two new aids for the Pokémon video games. One is a type chart that is slightly smaller than a DSi. The other is a pocket-sized list of every Pokémon as of generation 5, including their types and what EVs they provide. It is two sheets of paper that each form a little booklet the size of 1/8 of a sheet of letter paper. I will be uploading both and adding them to the Download page of my professional blog as soon as I finalize the copyright line. I'm currently a bit stumped on how to make sure Nintendo, etc. get their due without taking up a ton of space.
01 November 2012
12 September 2012
- 9 times out of 10, affect is a verb and effect is a noun. – In those other 1%-or-so cases, you'll most likely use another word anyway (I always have), so you don't probably need to worry about them.
- "You lay something down, and people lie down by themselves." – Thanks, Grammar Girl, I've always had trouble with that one so I appreciate the tip.
- Than is a comparison (Ginger is much smarter than Patch). Otherwise use then. – To be more precise, then is used when talking about time (First this, then that).
- It's means "it is" or "it has". In all other cases use its. – Adapted from Eats, Shoots, and Leaves by Lynn Truss, a fantastic book I highly recommend to every English-speaking person on the planet.
- "They're going to their house over there." – In a similar vein to the above, they're means "they are" or "they were", while their means "belongs to them", and there is a direction or place.
- Two is a number. Too means "also" or "more than enough" (I ate too much last Thanksgiving). Otherwise use to.
- Likewise, who's means "who is" or "who has". Otherwise use whose. – Whose is a possessive.
- You're means "you are" or "you were". Otherwise use your. – Your is a possessive.
- Start each sentence with a capital letter. A long string of lowercase letters is nearly impossible to read.
- Use punctuation. End each sentence with an appropriate terminal punctuation mark (period, question mark, or exclamation point), and use commas and other punctuation as appropriate. As above, long strings of words with no punctuation are really hard to read, especially since the same phrase can have multiple meanings depending on how it is punctuated. Imagine trying to read this article if I used neither capital letters or punctuation – I've seen far too many people on forums who do precisely that, and make themselves look both lazy and foolish in the process.
- Always – always! – put a space before an open parenthesis, like I did above, except when writing out math formulas or programming a computer. I'm thoroughly baffled as to how the habit of not putting in that space became so common because it not only makes the writer look foolish, it makes the text much harder to read.
- Use paragraph breaks. Just among the people I know personally, at least a dozen, including me, can't read walls of text – especially on screens. I can usually manage it on paper (which is good since I'm such a fan of Twain), but my eyes get easily lost on screens and trying to keep them on track always gives me a headache. Even readers who aren't so afflicted will find your writing easier to read if you include paragraph breaks at logical points.
Expect to see this article grow as I spot other common errors (it has already doubled in length in the couple of hours since I first posted it). If you have any suggestions, please drop me a line or leave a comment below. Thanks.
16 June 2012
Just in case there aren't enough players, I also made a bunch of pre-gens for the current D&D Lair Assault so my wife can run it instead. Either way, we hope to have a blast while meeting some new roleplayers before heading to Hillside to run Pokémon League as usual.
(Please, no ranting about the feud between those two stores. Let's just enjoy the awesomeness that is Free RPG Day.)
23 May 2012
When my pain spiked up again after my surgery last May, I started to lose hope. Apparently the problem was just that the muscles and other tissues that used to have to accommodate my fusion hardware are struggling to adjust to it no longer being there.
But now, after four months of physical therapy, I'm almost completely free from the sharp, stinging pain that used to plague me, and only have to deal with the more diffuse pain that will likely plague me the rest of my life. My therapist is sure I'll be going back to work soon, but I'd rather wait until I've been able to back off my pain meds (I'm still taking three different ones).
I wanted to attach a picture of me riding, but Blogger is being persnickety and won't let me upload it, but those of you on facebook have already seen it anyway. Some of my Picasa configuration files decided not to get backed up off my old laptop, but fixing that is one of my goals for the week. After that I'll upload both pics of me on my bike to my Picasa album and link it here from there.
I've been pondering this for a while but haven't had a chance to try it yet out so I'll welcome any input, especially from playtesters, that anyone may have to offer.
You Will Need:
Any six Pokémon, regardless of evolution (for instance, you can play with Butterfree or Caterpie as one of your six Pokémon)
- EXes count as two Pokémon
- Legends count as two Pokémon
- Lvl Xes count as two Pokémon and must be paired with an appropriate non-Lvl X
Each Pokémon can start the game equipped with a tool (except Expert Belt since there are no prize cards)
A stack of 20 Energy.
A stack of 10 videogame-appropriate items like Full Heals, Moo-Moo Milks, and Potions.
Rules That Are the Same:
You may only play one energy a turn.
Abilities and Attacks function normally.
Rules That Are Different:
The only win-condition is KOing all of your opponent's Pokémon.
Pokémon don't evolve or Level Up.
You don't have a hand, deck, or discard pile (discarded energy simply goes back into the stack, discarded Trainers are removed from the game) so Pokémon that affect those will be useless.
You can freely look through your two stacks at any time.
Abilities can't let you lay extra energies since you don't have the race to evolve or level up as a balancing mechanism for the Pokémon that have those abilities.
You may only use one Trainer each turn – just like in the videogames. But unlike in the VGs, using an item doesn't end your turn.
Retreating no longer costs energy but retreating also no longer removes status conditions. Retreating also doesn't end your turn like in the VGs.
Status conditions persist on retreated Pokémon but are only active while the Pokémon is active. For example, a poisoned Pokémon will retain the poisoned status while on the bench but it will not take damage between turns.
A Note on Stadiums:
If both players agree, a stadium may be put into play before the game starts and will remain there for the duration. This simulates two trainers in the VG who are actually battling in that stadium.